Propositional Evaluation & Outcomes Assurance by Andrew Hawkins is licensed under CC BY 4.0

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Propositional Evalua Group

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Fallout New Vegas Interior Lighting


Modifies all interior cells giving them a realistic look. This mod aims to increase the immersion and creepiness of the fallout world, especially inside the vaults, caves and buildings. Lighting values are adjusted as well as the addition of lighting fixtures to the appropriate places where they were left out.

Improved lighting on the outside is all well and good, but the interior also requires similar treatment. As far as atmosphere is concerned, the argument can be made that lighting is even more important when it comes to interior locations.

I gave up and just use RLO now for int and ext because it's run and your done and only a few things need patches but they're included and it's not a case of looking under the rug for an unofficial patch for a patch to fix some out of date patches. I did get ele, elfx, los II and window shadows manually patched and looking good with minimal flickering but then something fucked up and they never looked right again. ELFX and ELE have the best combination of dramatic looking lighting, RLO is pretty underwhelming compared to those but the benefit is no flickering lights, extra shadow casting lights in some places and compatibility is good. if using enb you can adjust the interior environment lighting curve to remove the orange-yellow tint. i find RLO a bit bright in dungeons so I changed my enbeffects brightness for interiors and adjusted the adaption min/max a bit and keep a second preset for bright interiors if i'm moochin about towns or whatever. I miss elfx n ele and the rest of the stuff i was using but it's too delicate with all the conflicts and one wrong record placement can send your game to hell lol. 1e1e36bf2d


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